Dofus equipment comparison: stats and item rolls
Gobball Headgear lists Strength and Intelligence from 16 to 20.
Gobball Amulet lists those from 11 to 15, and Vitality from 11 to 15 which the hat does not have. A missing line is not zero.
Gelano and
Ochre Dofus both list 1 AP, so the difference is 0.

Where do Gobball Headgear and Gobball Amulet differ?
Gobball Headgear is level 20.
Gobball Amulet is level 20. Read with the hat as the
reference, each shared range on the amulet is 5 lower at both ends. Vitality is
on the amulet only. The empty hat cell is not a Vitality of zero, so there is no
difference to subtract.
| Line | Gobball Headgear | Gobball Amulet | Difference |
|---|---|---|---|
| Strength | 16 to 20 | 11 to 15 | -5 / -5 |
| Intelligence | 16 to 20 | 11 to 15 | -5 / -5 |
| Vitality | not listed | 11 to 15 | not subtracted |
These pieces occupy different slots and can be worn together. The comparison shows what each piece contributes; the hat is not a replacement for the amulet. Compare alternatives for the same slot before choosing an upgrade.
What is the same, and not the same, on Gelano and Ochre Dofus?
Gelano and
Ochre Dofus both list 1
AP. Both lines are single numbers, so the difference is 0. That 0 is a
comparison of two written lines. It is not what you get by treating a missing
line as zero.
| Line | Gelano | Ochre Dofus | Difference |
|---|---|---|---|
| AP | 1 | 1 | 0 |
| Ochre Yellow | not listed | on the Ochre Dofus | not compared |
Ochre Yellow is this text, and it is not added into the AP line: "Ochre Yellow: • At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge."

When is a single number not subtracted from a range?
Emerald Dofus lists 200 Vitality. Gobball Amulet
lists 11 to 15 Vitality. One line is a single number and the other is a range,
so both stay visible and they are not subtracted.
The same rule is why a missing line stays missing. Two explicit zeros on the same kind of line would be a difference of 0. Vitality that is absent on the hat is not that case.
How do minimum and maximum change the same lines?
The table above is the full range. Both ends stay visible, and a shared range shows a difference at each end.
Minimum uses the low end of each range and then subtracts. Strength becomes 16 on the hat and 11 on the amulet, so the difference is -5. Maximum uses the high end: 20 and 15, and the difference is -5 again.
Vitality is still missing on the hat, so it is still not subtracted. A line that was already a single number, such as 1 AP, stays that number.
Open the hat and the amulet on their full range. Open the same pair at minimum. Open the same pair at maximum.
Keep the chosen item in your build
Use Open in the set builder beneath the item you choose. The selected item replaces its chosen slot; the other equipped pieces remain. Check the resulting set bonus as well as the item-level difference.
The comparison link keeps the chosen items, column order and roll mode. It does not include another player's inventory. Try Gobball Headgear in your build to see its contribution alongside your other equipped pieces.