| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|
| 1 | 1 | 1 | 2–6 | 0 | 2 |
| 2 | 1 | 1 | 2–6 | 0 | 2 |
| 3 | 1 | 1 | 2–7 | 0 | 2 |
| 4 | 1 | 1 | 2–7 | 0 | 2 |
| 5 | 1 | 2 | 2–8 | 0 | 2 |
| 6 | 1 | 2 | 2–9 | 0 | 2 |
| 7 | 1 | 2 | 2–10 | 0 | 3 |
| 8 | 1 | 2 | 2–11 | 0 | 3 |
| 9 | 1 | 2 | 2–12 | 0 | 3 |
| 10 | 1 | 2 | 2–13 | 0 | 3 |
| 11 | 1 | 3 | 2–14 | 0 | 3 |
Effects
- 200% of level to shieldDuration 1
- Heal: 2% of max HP
- 200% of level to shieldDuration 1
- Heal: 2% of max HP
- 200% of level to shieldDuration 1
- Heal: 2% of max HP
- 200% of level to shieldDuration 1
- Heal: 3% of max HP
- 200% of level to shieldDuration 1
- Heal: 3% of max HP
- 200% of level to shieldDuration 1
- Heal: 3% of max HP
- 200% of level to shieldDuration 1
- Heal: 4% of max HP
- 200% of level to shieldDuration 1
- Heal: 4% of max HP
- 200% of level to shieldDuration 1
- Heal: 4% of max HP
- 200% of level to shieldDuration 1
- Heal: 5% of max HP
- 200% of level to shieldDuration 1
- Heal: 5% of max HP