Steals HP in the Water element. The spell's damage is increased every time an attempted AP or MP removal is successful. Damage is reset after the spell is used.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 185 | 4 | 4–9 | 15 | 2 |
Effects
Grades 1
- 26 to 29 Water steal