1
Magic Plants
Herr Peece, tired of being unable to save lives, needs resources for some new experiments.
- [-80, -45]
- [-80, -45]
- [-80, -45]
- [-80, -45]
- [-80, -45]
- [-80, -45]
Rewards
Kamas ×1XP ×1
2
Part-Time Postman
Herr Peece has asked you to deliver some letters to the alchemists of Frigost.
- [-81, -44]
- [-76, -71]
Rewards
Kamas ×1XP ×1
3
Blood Drive
Herr Peece needs samples from the Brockhards.
- [-80, -45]
- [-80, -45]
- [-80, -45]
- [-80, -45]
- [-80, -45]
- [-80, -45]
- [-80, -45]
Rewards
Kamas ×1XP ×1
4
As Long As It Lasts
Herr Peece has written you a cheque so you can take a little time out. Let's hope that nothing untoward happens in the meantime.
- [-77, -44]
- [-80, -45]
- [-82, -42]
- [-80, -45]
Rewards
Kamas ×1XP ×1
5
Herr Peece's Monster
Herr Peece has designed a creature to destroy Count Harebourg, but it has escaped. You must neutralise it before it is too late.
- [-76, -46]
- [-71, -43]
- [-69, -42]
- [-61, -58]
- [-60, -57]
- [-58, -69]
- [-71, -83]
- [-77, -72]
- [-72, -71]
- [-64, -67]
- [-80, -45]
Rewards
Kamas ×1XP ×1