Spells
When a Demonic Arm dies, all defenders within 3 cells or less are healed by 100% of their health points. Defenders located more than 3 cells away gain 5 AP, 15% of their health as shield and 5 Range for 2 turns.
Spells
When a Demonic Arm dies, all defenders within 3 cells or less are healed by 100% of their health points. Defenders located more than 3 cells away gain 5 AP, 15% of their health as shield and 5 Range for 2 turns.