Spells
Steals HP in the Water element. Heals allies (except the caster) for up to 50% of the damage inflicted on the targeted enemy in a 2-cell circle around the enemy.
Spells
Steals HP in the Water element. Heals allies (except the caster) for up to 50% of the damage inflicted on the targeted enemy in a 2-cell circle around the enemy.