Feral Scythe
Level 200 · Scythe
Sometimes a hunter has to go feral to take down their prey.
Effects
- 201 to 300 Initiative
- 351 to 400 Vitality
- 41 to 60 Strength
- 41 to 60 Agility
- 31 to 40 Wisdom
- 7 to 10 Lock
- 7 to 10 Earth Damage
- 7 to 10 Air damage
- 4 to 7% Neutral Resistance
- 4 to 7% Fire Resistance
- 4 to 7% Water Resistance
- 11 to 15 Critical Damage
- 1 Summons
- 2 to 3% Critical
- 13 to 16 Earth damage
- 13 to 16 Air damage
- 13 to 16 Neutral steal
- Hunting weapon
- 16 to 20 Prospecting