Spells
When in the Hand: increases the damage of the Luck, All or Nothing and Bluff of Clubs spells. When Played: increases Critical odds and healing from the All or Nothing spell.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–63 | 0 | 0 |
Effects
Grades 1
- 30107
- 29684
- 8% CriticalDuration 3
- 29995