Spells
Allows the Lance to lock and increases its Lock and Vitality. Also makes the Lance and targets adjacent to it Unmovable. The effects are removed when the Lance is destroyed.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–0 | 0 | 0 |
Effects
Grades 1
- 100 LockDuration 1
- 100% VitalityDuration 1