Spells
Uses the Winning Hand to inflict damage: • Four Suits or Royal Straight with All Suits: damage in all elements. • Royal Straight with One Suit: damage in the Suit's element per Card. • Royal Straight: damage in the best element • Pair: damage in the best element per Pair. • Three of a Kind: damage in the best element per Three of a Kind Card. Discards Hand.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 200 | 4 | 1–6 | 10 | 1 |
Effects
Grades 1
- 20 Air damage
- 20 Water damage
- 20 Fire damage
- 20 Earth damage
- 36 best-element damage
- 36 best-element damage
- 18 best-element damage
- 18 best-element damage
- 18 best-element damage
- 16 Air damage
- 16 Water damage
- 16 Fire damage
- 16 Earth damage
- 24 best-element damage
- 24 best-element damage
- 14 Air damage
- 14 Water damage
- 14 Fire damage
- 14 Earth damage
- 14 Air damage
- 14 Air damage
- 14 Air damage
- 14 Air damage
- 14 Water damage
- 14 Water damage
- 14 Water damage
- 14 Water damage
- 14 Fire damage
- 14 Fire damage
- 14 Fire damage
- 14 Fire damage
- 14 Earth damage
- 14 Earth damage
- 14 Earth damage
- 14 Earth damage
- 54 best-element damage
- 21 best-element damage
- 21 best-element damage
- 21 best-element damage
- 21 best-element damage
- 14 best-element damage
- 14 best-element damage
- 14 best-element damage
- 8 to 20 Air damage
- 12 Air damage
- 12 Water damage
- 12 Fire damage
- 12 Earth damage
- 18 best-element damage
- 18 best-element damage
- 10 best-element damage
- 10 best-element damage
- 10 best-element damage
- 15 best-element damage
- 15 best-element damage
- 8 Air damage
- 8 Water damage
- 8 Fire damage
- 8 Earth damage
- 8 Air damage
- 8 Water damage
- 8 Fire damage
- 8 Earth damage
- 8 best-element damage
- 8 best-element damage
- 8 best-element damage
- 8 to 20 Water damage
- 8 to 20 Fire damage
- 8 to 20 Earth damage
- 8 to 54 best-element damage
- 8 to 36 best-element damage
- 29726
- 30130