Spells

Manifestation

Triggers the targeted rune. If an enemy is on the cell: • Inflicts damage on enemies in the rune's element. • Increases the caster's characteristics based on the rune's element. • Applies the rune's elemental state. If the cell is or becomes free, summons an Elemental Manifestation, applying the effects of the movement: • Earth: repels entities from the centre in a 3-cell circle around the Manifestation. • Fire: switches the positions of the caster and the Manifestation. • Water: attracts entities towards the centre in a 3-cell circle around the Manifestation. • Air: teleports entities symmetrically in relation to the Manifestation in a 3-cell circle around it. The Manifestation is destroyed on the next turn. When it dies, the Manifestation applies its elemental state in a 3-cell circle around itself. Can generate {spell,23876,1::<font color="#ebc304">elemental combinations</font>}.

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Manifestation · Spell · Dofus