Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 0 | 2 | 1–1 | 10 | 0 |
Effects
Grades 1
- 11 to 16 Fire heals
- 200 PowerDuration 1
- 20% CriticalDuration 1
- 2 APDuration 1
- 2 MPDuration 1
- 20 LockDuration 1
- 20 DodgeDuration 1
- -200 PowerDuration 1
- -20% CriticalDuration 1
- -2 APDuration 1
- -2 MPDuration 1
- -20 LockDuration 1
- -20 DodgeDuration 1