Spells
Summons a static Cosmic Perch. Also applies the Voyager state on the Archiduk if he is not in the Ferryman state. On the following turn: • The Perch inflicts Fire damage on enemies in an area of effect around it. • It switches places with the Archiduk or an ally in the Voyager state. • It heals allies in an area of effect around its destination cell. • Destroys the Perch.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 30 | 2 | 1–5 | 0 | 2 |
| 2 | 100 | 2 | 1–6 | 0 | 2 |
| 3 | 160 | 2 | 1–7 | 0 | 2 |
Effects
Grades 1
- Summons 3831
- 18 to 20 Fire damage
- Switches positions
- Heal: 10% of max HP
- 25543
Grades 2
- Summons 3831
- 26 to 30 Fire damage
- Switches positions
- Heal: 10% of max HP
- 25543
Grades 3
- Summons 3831
- 30 to 34 Fire damage
- Switches positions
- Heal: 10% of max HP
- 25543