Spells
Allies gain 2 Range and an additional cast on their spells and their weapon, and 50% final damage and Vitality.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 0 | 0–63 | 0 | 0 |
| 2 | 1 | 0 | 0–63 | 0 | 0 |
Effects
Grades 1
- 32253
Grades 2
- 50% final damageDuration -1
- 50% VitalityDuration -1