Spells
Each time a defender is moved, they give all of their health points to their allies in a 2-cell cross.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–63 | 0 | 0 |
| 2 | 1 | 1 | 0–63 | 0 | 0 |
Effects
Grades 1
- 10891
Grades 2
- Heal: 100% of max HP
Spells
Each time a defender is moved, they give all of their health points to their allies in a 2-cell cross.
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–63 | 0 | 0 |
| 2 | 1 | 1 | 0–63 | 0 | 0 |