Spells
When a Demonic Arm dies, all defenders within 3 cells or less are healed by 100% of their health points. Defenders located more than 3 cells away gain 5 AP, 15% of their health as shield and 5 Range for 2 turns.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–63 | 0 | 0 |
| 2 | 1 | 1 | 0–63 | 0 | 0 |
| 3 | 1 | 1 | 0–63 | 0 | 0 |
| 4 | 1 | 1 | 0–63 | 0 | 0 |
Effects
Grades 1
- 19968
Grades 2
- 19968
- 19968
Grades 3
- Heal: 100% of max HP
Grades 4
- 5 RangeDuration 2
- 5 APDuration 2
- 15% of HP to shieldDuration 2