Spells
Heals the target and increases its AP. The AP bonus becomes an MP bonus as Dark Dreem.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 3 | 0–6 | 0 | 3 |
Effects
Grades 1
- Heal: 12% of max HP
- 1 APDuration 2
- 2 MPDuration 2
Spells
Heals the target and increases its AP. The AP bonus becomes an MP bonus as Dark Dreem.
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 3 | 0–6 | 0 | 3 |