Spells
The Turret becomes more powerful with each level of Evolution. Evolution II: • At the start of its turn, the Turret applies an effect on its summoner if they are within 7 cells or less of the Turret and in its line of sight. Evolution III: • The effects applied to its summoner are more powerful. • The Turret becomes controllable. • It unlocks an advanced spell, available on its turn. • It unlocks a special spell that can be activated by its summoner.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 0 | 0–0 | 0 | 0 |
| 2 | 1 | 0 | 0–0 | 0 | 0 |
Effects
Grades 1
- 29113
- 29174
- 29114
- 23999
- 20 LockDuration 1
- 29115
- 30 LockDuration 1
- 20 MP ReductionDuration 1
- Takes control of the entityDuration -1
- 29181
- 29171
- 24000
- 24235
Grades 2
- 29113
- 29174
- 29114
- 23999
- 30 LockDuration 1
- 29115
- 40 LockDuration 1
- 30 MP ReductionDuration 1
- Takes control of the entityDuration -1
- 29181
- 29172
- 24000
- 24235