Spells
Steals HP in the Earth element. Damage is increased for each MP the Count has used while the spell is available. Damage is reset after each casting.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 6 | 1–6 | 0 | 0 |
Effects
Grades 1
- 4000 Earth steal