Spells
The Catseye game has been replaced with Dice. Enemies roll two D6s at the start of their turn. Depending on the roll, effects will be applied, either on all allies or on the enemy, for 1 turn: • 3 to 6: +10% to +2% final damage to all allies • 7: no effects • 8 to 11: +5% to +20% final damage to the dice-rolling enemy • Get two of the same: ignores the roll to give 5% to 30% final damage to the dice-rolling enemy. • Get two of the same two turns in a row: skips the dice-rolling enemy's current turn.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–0 | 0 | 0 |
Effects
Grades 1
- No additional effects