Spells
Moves the sweetoad away from the targeted enemy and steals HP in the Water element from it. On an ally: heals the target and increases its Range. Heals do not affect the sweetoad.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 20 | 2 | 0–5 | 10 | 0 |
| 2 | 87 | 2 | 0–5 | 10 | 0 |
| 3 | 154 | 2 | 0–5 | 10 | 0 |
Effects
Grades 1
- 14 to 16 Water steal
- 14 to 16 Water heals
- 2 RangeDuration 2
Grades 2
- 19 to 21 Water steal
- 19 to 21 Water heals
- 2 RangeDuration 2
Grades 3
- 23 to 26 Water steal
- 23 to 26 Water heals
- 2 RangeDuration 2