Spells
Applies random bonuses at the start of an ally's turn: • Pushback & Final Damage • Final Heals & Critical • Resistance • Range & Summons • AP • MP • Dodge & Parry • Lock & Retreat
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 0 | 0–63 | 0 | 0 |
| 2 | 1 | 0 | 0–63 | 0 | 0 |
Effects
Grades 1
- 31731
- 25% final damageDuration 1
- Increases final healing applied by 50%Duration 1
- 777% CriticalDuration 1
- 25% Melee ResistanceDuration 1
- 25% Ranged ResistanceDuration 1
- 5 RangeDuration 1
- 3 APDuration 1
- 3 MPDuration 1
- 100 DodgeDuration 1
- 100 AP ParryDuration 1
- 100 MP ParryDuration 1
- 100 LockDuration 1
- 100 AP ReductionDuration 1
- 100 MP ReductionDuration 1
Grades 2
- 25% final damageDuration 1
- Increases final healing applied by 50%Duration 1
- 777% CriticalDuration 1
- 25% Melee ResistanceDuration 1
- 25% Ranged ResistanceDuration 1
- 5 RangeDuration 1
- 3 APDuration 1
- 3 MPDuration 1
- 100 DodgeDuration 1
- 100 AP ParryDuration 1
- 100 MP ParryDuration 1
- 100 LockDuration 1
- 100 AP ReductionDuration 1
- 100 MP ReductionDuration 1