Spells

Ecaflip's Dice

Applies random bonuses at the start of an ally's turn: • Pushback & Final Damage • Final Heals & Critical • Resistance • Range & Summons • AP • MP • Dodge & Parry • Lock & Retreat

Grades

GradesLevelAPRangeCritical %Casts per turn
11006300
21006300

Effects

Grades 1

  • 31731
  • 25% final damageDuration 1
  • Increases final healing applied by 50%Duration 1
  • 777% CriticalDuration 1
  • 25% Melee ResistanceDuration 1
  • 25% Ranged ResistanceDuration 1
  • 5 RangeDuration 1
  • 3 APDuration 1
  • 3 MPDuration 1
  • 100 DodgeDuration 1
  • 100 AP ParryDuration 1
  • 100 MP ParryDuration 1
  • 100 LockDuration 1
  • 100 AP ReductionDuration 1
  • 100 MP ReductionDuration 1

Grades 2

  • 25% final damageDuration 1
  • Increases final healing applied by 50%Duration 1
  • 777% CriticalDuration 1
  • 25% Melee ResistanceDuration 1
  • 25% Ranged ResistanceDuration 1
  • 5 RangeDuration 1
  • 3 APDuration 1
  • 3 MPDuration 1
  • 100 DodgeDuration 1
  • 100 AP ParryDuration 1
  • 100 MP ParryDuration 1
  • 100 LockDuration 1
  • 100 AP ReductionDuration 1
  • 100 MP ReductionDuration 1
Contribute
Ecaflip's Dice · Spell · Dofus