Spells
Summons a Needle that can self-destruct to inflict damage on its opponent. The Needle's final damage increases when the Count generates a position switch via teleportation (stackable 12 times). The Needle cannot self-destruct if it loses AP.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 2 | 1–6 | 0 | 2 |
Effects
Grades 1
- Summons 8186
- 60% final damageDuration -1
- 600 Water damage
- Kills the target