Spells
Steals HP in the Water element. The spell's damage is increased every time an attempted AP or MP removal is successful. Damage is reset after the spell is used.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 185 | 4 | 4–9 | 15 | 2 |
Effects
Grades 1
- 26 to 29 Water steal