Spells
Places a start-of-turn glyph that inflicts Water damage on enemies. Removes Range from enemies present in or entering the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 50 | 3 | 0–5 | 0 | 0 |
| 2 | 117 | 3 | 0–6 | 0 | 0 |
| 3 | 184 | 3 | 0–7 | 0 | 0 |
Effects
Grades 1
- Summons 7841
- 29072
- Places a start-of-turn glyphDuration 2
- Places a glyph-auraDuration 2
Grades 2
- Summons 7841
- 29072
- Places a start-of-turn glyphDuration 2
- Places a glyph-auraDuration 2
Grades 3
- Summons 7841
- 29072
- Places a start-of-turn glyphDuration 2
- Places a glyph-auraDuration 2