Spells
Summons multiple Synchros that explode 3 turns after being summoned, inflicting damage on their enemies and healing their allies around them. Their damage and final healing increase after each turn. Attacking a Synchro disrupts those diagonal to it, and their explosion effects are swapped: the damage will go their allies, and the healing to their enemies. Trying to disrupt an already-disrupted Synchro will readjust it.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 6 | 0–0 | 0 | 1 |
Effects
Grades 1
- Summons 8187
- 100% final damageDuration -1
- Increases final healing applied by 100%Duration -1
- 100% final damageDuration -1
- Increases final healing applied by 100%Duration -1
- 1000 Water damage
- 1000 Water heals
- Kills the target