Spells
Steals HP in the Water element from enemies or heals the targeted ally. If the spell is cast through a portal: also applies a start-of-turn Water poison on the targeted enemy or heals the targeted ally when their turn starts.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 65 | 4 | 1–4 | 20 | 3 |
| 2 | 131 | 4 | 1–5 | 20 | 3 |
| 3 | 198 | 4 | 1–6 | 20 | 3 |
Effects
Grades 1
- 14 to 16 Water steal
- 14 to 16 Water damage
- 14 to 16 Water heals
- 14 to 16 Water heals
- 29098
Grades 2
- 18 to 21 Water steal
- 18 to 21 Water damage
- 18 to 21 Water heals
- 18 to 21 Water heals
- 29098
Grades 3
- 23 to 26 Water steal
- 23 to 26 Water damage
- 23 to 26 Water heals
- 23 to 26 Water heals
- 29098