Spells
Applies a shield on the caster, inflicts damage in the caster's best attack element on enemies, and repels the target. The effects become stronger based on the mask worn by the caster: • Intrepid state: shield is strongest. • Cowardly state: pushback is strongest. • Psychopathic state: damage is strongest. Each mask change reduces the spell's cooldown period by one turn.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 90 | 3 | 1–3 | 15 | 0 |
| 2 | 157 | 3 | 1–3 | 15 | 0 |
Effects
Grades 1
- 100% of level to shieldDuration 2
- 300% of level to shieldDuration 2
- 19 to 23 best-element damage
- 29 to 33 best-element damage
Grades 2
- 100% of level to shieldDuration 2
- 300% of level to shieldDuration 2
- 24 to 28 best-element damage
- 39 to 43 best-element damage