Spells
Changes the elemental state on the targeted enemy clockwise based on their current state: • <sprite name="terre"> Earth → <sprite name="eau"> Water → <sprite name="feu"> Fire → <sprite name="air"> Air → <sprite name="terre"> Earth On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed the first time a target changes states.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 25 | 1 | 1–6 | 0 | 2 |
| 2 | 92 | 1 | 1–7 | 0 | 3 |
| 3 | 159 | 1 | 1–8 | 0 | 4 |
Effects
Grades 1
- 32397
- 32669
- 16992
- 16992
- 16992
- 16992
- Reimburses 1 AP
Grades 2
- 32397
- 32669
- 16992
- 16992
- 16992
- 16992
- Reimburses 1 AP
Grades 3
- 32397
- 32669
- 16992
- 16992
- 16992
- 16992
- Reimburses 1 AP