Spells
Using MP increases final damage. Every unused MP carries over to the next turn (up to 6 MP).
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 0 | 0–63 | 0 | 0 |
| 2 | 1 | 0 | 0–63 | 0 | 0 |
| 3 | 1 | 0 | 0–63 | 0 | 0 |
Effects
Grades 1
- 31728
- 31728
- 1% final damageDuration 2
- 1 MPDuration 1
Grades 2
- 1% final damageDuration 2
Grades 3
- 1 MPDuration 1
- 2 MPDuration 1
- 3 MPDuration 1
- 4 MPDuration 1
- 5 MPDuration 1
- 6 MPDuration 1