Spells
If you end your turn 2 cells or less from an ally, enemies gain 2 MP. At the end of their turn, enemies attract all allies located 4 or more cells away by 2 cells. At the start of each of an enemy's turns, the character closest to the enemy starting their turn suffers 100% additional damage for 1 turn. (max. stacking 2)
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–0 | 0 | 0 |
Effects
Grades 1
- No additional effects