Spells
The Turret becomes more powerful with each level of Evolution. Evolution II: • At the start of its turn, the Turret applies an effect on its summoner if they are within 7 cells or less of the Turret and in its line of sight. Evolution III: • The effects applied to its summoner are more powerful. • The Turret becomes controllable. • It unlocks an advanced spell, available on its turn. • It unlocks a special spell that can be activated by its summoner.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 0 | 0–0 | 0 | 0 |
| 2 | 1 | 0 | 0–0 | 0 | 0 |
| 3 | 1 | 0 | 0–0 | 0 | 0 |
Effects
Grades 1
- 29113
- 29166
- 29114
- 23999
- 6% VitalityDuration 1
- 29115
- 8% VitalityDuration 1
- 1 MPDuration 1
- Takes control of the entityDuration -1
- 29181
- 29177
- 24000
- 24233
Grades 2
- 29113
- 29167
- 29114
- 23999
- 8% VitalityDuration 1
- 29115
- 10% VitalityDuration 1
- 1 MPDuration 1
- Takes control of the entityDuration -1
- 29181
- 29177
- 24000
- 24233
Grades 3
- 29113
- 29168
- 29114
- 23999
- 10% VitalityDuration 1
- 29115
- 12% VitalityDuration 1
- 1 MPDuration 1
- Takes control of the entityDuration -1
- 29181
- 29177
- 24000
- 24233