Spells
Steals HP in the Water element and applies the Misfortune state on the targeted enemy: • Inflicts Water damage at the end of the target's turn if it has not landed a critical hit during its turn. Draws an Ace of Clubs.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 125 | 5 | 1–6 | 20 | 1 |
| 2 | 192 | 5 | 1–7 | 20 | 1 |
Effects
Grades 1
- 36 to 39 Water steal
- 27 to 29 Water damage
- 29939
- 29939
- 29694
Grades 2
- 41 to 45 Water steal
- 31 to 33 Water damage
- 29939
- 29939
- 29694