Spells
If you are on a cell adjacent to an enemy's cell at the end of the turn, you lose 50% HP for 2 turns. At the start of their turn, enemies apply a 100% increase in damage suffered by allies within 6 cells or less. When an ally suffers damage, their allies located 2 cells away suffer 200% of this damage. Long-range damage on enemies is reduced by 20%.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–0 | 0 | 0 |
Effects
Grades 1
- No additional effects