Spells
Steals health and increases one of the caster's characteristics in a random element.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 100 | 3 | 1–6 | 5 | 0 |
| 2 | 200 | 3 | 1–6 | 5 | 0 |
Effects
Grades 1
- 21 to 23 Earth steal
- 100 StrengthDuration 2
- 21 to 23 Fire steal
- 100 IntelligenceDuration 2
- 21 to 23 Water steal
- 100 ChanceDuration 2
- 21 to 23 Air steal
- 100 AgilityDuration 2
Grades 2
- 26 to 29 Earth steal
- 160 StrengthDuration 2
- 26 to 29 Fire steal
- 160 IntelligenceDuration 2
- 26 to 29 Water steal
- 160 ChanceDuration 2
- 26 to 29 Air steal
- 160 AgilityDuration 2