Spells
Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. On the caster: triggers all runes occupied by an entity. Can generate {{spell,23876,1::Elemental Combinations}}.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 5 | 2 | 0–6 | 0 | 2 |
| 2 | 72 | 2 | 0–7 | 0 | 2 |
| 3 | 139 | 2 | 0–8 | 0 | 2 |
Effects
Grades 1
- 13691
- 13691
- Triggers runes
- 9 Earth steal
- 9 Fire steal
- 9 Water steal
- 9 Air steal
- Heal: 4% of max HP
- 30 StrengthDuration 3
- 30 IntelligenceDuration 3
- 30 ChanceDuration 3
- 30 AgilityDuration 3
Grades 2
- 13691
- 13691
- Triggers runes
- 12 Earth steal
- 12 Fire steal
- 12 Water steal
- 12 Air steal
- Heal: 5% of max HP
- 40 StrengthDuration 3
- 40 IntelligenceDuration 3
- 40 ChanceDuration 3
- 40 AgilityDuration 3
Grades 3
- 13691
- 13691
- Triggers runes
- 15 Earth steal
- 15 Fire steal
- 15 Water steal
- 15 Air steal
- Heal: 6% of max HP
- 50 StrengthDuration 3
- 50 IntelligenceDuration 3
- 50 ChanceDuration 3
- 50 AgilityDuration 3