Spells
It is impossible to steal health from opponents or heal yourself. Damage inflicted by your opponents increases 40% per game turn. Opponents gain 1 MP each time they are hit.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–0 | 0 | 0 |
Effects
Grades 1
- No additional effects