Spells
Whenever an attacker is attracted, pushed or transposed, they lose 50% of their maximum Vitality for 2 turns.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–63 | 0 | 0 |
| 2 | 1 | 1 | 0–63 | 0 | 0 |
Effects
Grades 1
- 17500
Grades 2
- -50% VitalityDuration 2