Spells
Steals health in the Water element from enemies and attracts the target. Entities that attack the targeted enemy are healed for some of the damage inflicted. Draws the target toward the caster's double when it is on the field.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 125 | 3 | 0–5 | 15 | 3 |
| 2 | 192 | 3 | 0–6 | 15 | 3 |
Effects
Grades 1
- 19 to 22 Water steal
- 12953
Grades 2
- 22 to 25 Water steal
- 12953