Spells
Cast at 0 Range: The caster lifts their lantern, applying the lantern's effect around them in a 3-cell circle area of effect. Cast at 1 Range: The caster summons the lantern on the targeted cell. The other players in the fight can no longer use the lantern. If it dies, the spell's recast interval becomes 1 turn. If it suffers close-combat damage from a player, that player recovers the lantern.