Spells
Teleports the Astrub Knight to the first available cell between him and the target, teleports him symmetrically in relation to the target and steals HP in the Neutral element from enemies. The Knight is only teleported symmetrically if he is teleported adjacent to the target.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 10 | 3 | 1–5 | 15 | 1 |
| 2 | 100 | 3 | 1–5 | 15 | 1 |
| 3 | 160 | 3 | 1–5 | 15 | 1 |
Effects
Grades 1
- Teleports to the targeted cell
- 25485
- Symmetric teleportation
- 13 to 16 Neutral steal
Grades 2
- Teleports to the targeted cell
- 25485
- Symmetric teleportation
- 18 to 21 Neutral steal
Grades 3
- Teleports to the targeted cell
- 25485
- Symmetric teleportation
- 23 to 27 Neutral steal