Spells
Increases the caster's Power and applies effects to the target based on the combination of elemental states generated: • Eruption – <sprite name="terre"> Earth & <sprite name="feu"> Fire: increases the damage suffered by the target. • Bogged Down – <sprite name="terre"> Earth & <sprite name="eau"> Water: removes MP. • Carbonisation – <sprite name="feu"> Fire & <sprite name="air"> Air: removes AP. • Boiling Point – <sprite name="eau"> Water & <sprite name="feu"> Fire: removes Dodge. • Crystallisation – <sprite name="eau"> Water & <sprite name="air"> Air: reduces final damage. • Drying Out – <sprite name="air"> Air & <sprite name="terre"> Earth: steals Range. The effects can stack once for each combination. Consumes the elemental states on the target.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 0 | 0 | 0–0 | 0 | 0 |
Effects
Grades 1
- 50 PowerDuration 3
- x115% damage sustained
- -3 MPDuration 1
- -2 APDuration 1
- -60 DodgeDuration 1
- -15% final damageDuration 1
- Steals 3 RangeDuration 1