Spells
The powers of the 7 lances can be used 2 times per turn and then cannot be used for 4 turns. Lance Power: • Noa: increases the caster's heals and heals them • Sigel: increases Power and critical hits • Jormun: attracts or repels the targets • Ydra: applies Shield and Lock • Mani: increases MP and AP Parry • Elding: increases MP and MP Reduction • Muspel: increases AP and AP Reduction
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 0–0 | 0 | 0 |
Effects
Grades 1
- No additional effects