Spells
Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. If the cell is free or becomes free: • <sprite name="terre"> Earth: pushes entities from the rune in an area of effect. • <sprite name="feu"> Fire: teleports the caster to the rune. • <sprite name="eau"> Water: attracts entities towards the rune in an area of effect. • <sprite name="air"> Air: teleports entities symmetrically in relation to the rune in an area of effect. Can generate {{spell,23876,1::Elemental Combinations}}.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 115 | 2 | 0–5 | 0 | 2 |
| 2 | 182 | 2 | 0–6 | 0 | 2 |
Effects
Grades 1
- Triggers runes
- 12 Earth steal
- 12 Fire steal
- 12 Water steal
- 12 Air steal
- Heal: 5% of max HP
- 40 StrengthDuration 3
- 40 IntelligenceDuration 3
- 40 ChanceDuration 3
- 40 AgilityDuration 3
- Teleports to the targeted cell
- Symmetric teleportation
Grades 2
- Triggers runes
- 15 Earth steal
- 15 Fire steal
- 15 Water steal
- 15 Air steal
- Heal: 6% of max HP
- 50 StrengthDuration 3
- 50 IntelligenceDuration 3
- 50 ChanceDuration 3
- 50 AgilityDuration 3
- Teleports to the targeted cell
- Symmetric teleportation