Spells

Protectors' Detection

At the start of the turn of a Protector of Ephedrya, if they are in an enemy's line of sight (excluding summons) in a radius of 5 cells or more, teleports the monster that is adjacent to the enemy to the first available cell and triggers several effects: • makes the target immune to this spell for 1 turn, • makes the caster Unlockable, • inflicts damage on the target in a random element, • applies the Gravity state on the target, • increases the AP, final damage inflicted and various characteristics depending on the monster, • each of the caster's spells without a cooldown period has a more powerful variant, • and at the end of their turn, the caster applies the "Resting Protector" state on themself, which prevents their passive from triggering and reduces their resistances. If no enemies are in teleportation range, increases their MP and Range for the current turn.

Grades

GradesLevelAPRangeCritical %Casts per turn
1110000

Effects

Grades 1

  • Immunity: 24503
  • 3 APDuration 1
  • 30% final damageDuration 1
  • 89 to 103 best-element damage
  • -20% ResistanceDuration 1
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Protectors' Detection · Spell · Dofus