Spells
Increases the Elemental Guardian's Power and applies a shield and effects on it based on the combination of elemental states generated: • Eruption – <sprite name="terre"> Earth & <sprite name="feu"> Fire: increases final damage. • Bogged Down – <sprite name="terre"> Earth & <sprite name="eau"> Water: increases MP. • Boiling Point – <sprite name="feu"> Fire & <sprite name="eau"> Water: increases Lock. • Carbonisation – <sprite name="feu"> Fire & <sprite name="air"> Air: increases AP. • Crystallisation – <sprite name="eau"> Water & <sprite name="air"> Air: reduces damage suffered. • Drying Out – <sprite name="air"> Air & <sprite name="terre"> Earth: increases the maximum range of the Guardian's spells. The effects can stack once for each combination. The effects specific to each combination can be applied only once per turn.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 0 | 0 | 0–0 | 0 | 0 |
Effects
Grades 1
- 50 PowerDuration 3
- 200 ShieldDuration 3
- 15% final damageDuration -1
- 3 MPDuration -1
- 30 LockDuration -1
- 3 APDuration -1
- x85% damage sustained