Spells
Starting on the second turn, increases allies' final damage every turn. Every 4 turns, increases damage suffered by enemies in an area of effect around allies and resets the spell's effects.
Grades
| Grades | Level | AP | Range | Critical % | Casts per turn |
|---|---|---|---|---|---|
| 1 | 1 | 0 | 0–63 | 0 | 0 |
| 2 | 1 | 0 | 0–63 | 0 | 0 |
| 3 | 1 | 0 | 0–63 | 0 | 0 |
| 4 | 1 | 0 | 0–63 | 0 | 0 |
| 5 | 1 | 0 | 0–63 | 0 | 0 |
Effects
Grades 1
- 31738
- 5% final damageDuration 1
- 10% final damageDuration 1
- 15% final damageDuration 1
- x125% damage sustained
Grades 2
- 5% final damageDuration 1
- 31738
Grades 3
- 10% final damageDuration 1
- 31738
Grades 4
- 15% final damageDuration 1
- 31738
Grades 5
- x125% damage sustained
- 31738